Files
BracerLib/Assets/Scripts/Editor/Utility/SearchableScrollView.cs
T
2026-06-02 18:57:47 -04:00

288 lines
8.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
namespace BracerLib.Editor.Utility
{
/// <summary>
/// A set-up for a component that can be a searchable list. Deprecated but fun to create.
/// Doesn't work for entry adds.
/// </summary>
/// <typeparam name="T"></typeparam>
[ExcludeFromCoverage]
[Obsolete]
public class SearchableScrollView<T>
{
public delegate void DataDelegate(int index, string originalValue, string newValue);
public delegate bool ValidationDelegate(string entry);
private static class Styles
{
public static readonly GUIStyle SELECTED;
static Styles()
{
var t = new Texture2D(1, 1);
t.SetPixel(0, 0, new Color(0.4f, 0.4f, 0.4f));
t.Apply();
SELECTED = new GUIStyle(EditorStyles.label);
SELECTED.normal.textColor = Color.white;
SELECTED.normal.background = t;
}
}
private static readonly string EDIT_FIELD = "selectedTextField";
private readonly EditorSearchField searchField;
private IList<T> data;
private IList<string> dataLabels = new List<string>();
private IList<string> searchResults;
private readonly IDictionary<int, int> filteredLabelsToData = new Dictionary<int, int>();
private EventType prevEventType;
private int selectedIndex = -1;
private bool isEditing;
private bool isNewEntry;
private bool cancelEdit;
private bool editingFinished;
private string originalEntryText;
private string editedEntryText;
private Vector2 scrollPosition;
public float MaxWidth { get; set; }
public IList<T> Data
{
set
{
if (value == null)
return;
data = value;
searchField.SearchString = string.Empty;
dataLabels.Clear();
dataLabels = data.Select(d => d.ToString()).ToList();
filteredLabelsToData.Clear();
}
}
/// <summary>
/// The modified index of the selection in the list with the search results taken into account.
/// </summary>
public int SelectedIndex => filteredLabelsToData.ContainsKey(selectedIndex) ? filteredLabelsToData[selectedIndex] : selectedIndex;
public ValidationDelegate ValidateEntry { get; set; }
public DataDelegate DataEntryAdded { get; set; }
public DataDelegate DataEntryEdited { get; set; }
public DataDelegate DataEntryRemoved { get; set; }
private IList<string> TargetData => (searchResults?.Count ?? 0) > 0 ? searchResults : dataLabels;
public SearchableScrollView()
{
searchField = new EditorSearchField();
searchField.OnInputChanged += SearchFieldInputChanged;
}
public void OnGUI()
{
HandleEditing();
GUILayout.BeginVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
searchField.OnGUI();
scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, true, GUILayout.MaxWidth(MaxWidth));
GUILayout.BeginVertical();
// Output all keys in the list, with some being modified in style or interact-ability by way of flags
var newEntryIndex = -1;
var targetData = TargetData;
for (var i = 0; i < (targetData?.Count ?? 0); i++)
{
var target = targetData![i];
var selected = selectedIndex == i;
if (isEditing && selected)
{
if (originalEntryText == null)
{
originalEntryText = target;
editedEntryText = target;
}
GUI.SetNextControlName(EDIT_FIELD);
editedEntryText = GUILayout.TextField(editedEntryText, Styles.SELECTED);
GUI.FocusControl(EDIT_FIELD);
}
else if (cancelEdit && selected)
{
cancelEdit = false;
if (isNewEntry)
newEntryIndex = i;
else
targetData[i] = originalEntryText;
originalEntryText = null;
editedEntryText = null;
}
else if (editingFinished && selected)
{
editingFinished = false;
UpdateListValue(i, originalEntryText, editedEntryText);
originalEntryText = null;
editedEntryText = null;
}
else if (GUILayout.Button(target, selected ? Styles.SELECTED : EditorStyles.label) && !isEditing)
selectedIndex = selected ? -1 : i;
}
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.Label("F2 = Edit entry\nEnter = Accept and apply changes\nEscape = Cancel entry edit", EditorStyles.helpBox);
GUILayout.EndVertical();
}
public void AddNewEntry()
{
searchField.SearchString = string.Empty;
dataLabels.Add(string.Empty);
selectedIndex = dataLabels.Count - 1;
isEditing = true;
isNewEntry = true;
}
public void DeleteEntry()
{
if (selectedIndex < 0)
return;
dataLabels.RemoveAt(SelectedIndex);
DataEntryRemoved?.Invoke(SelectedIndex, null, null);
searchField.SearchString = string.Empty;
}
private void FinalizeNewEntry()
{
if (!isEditing)
return;
isEditing = false;
editingFinished = true;
}
private void HandleEditing()
{
var eventType = Event.current.type;
var isKeyDown = eventType == EventType.KeyDown;
if (selectedIndex < 0 || !isKeyDown || eventType == prevEventType)
{
if (!isKeyDown)
prevEventType = eventType;
return;
}
prevEventType = eventType;
var keyCode = Event.current.keyCode;
switch (keyCode)
{
case KeyCode.Escape:
if (!isEditing)
return;
isEditing = false;
cancelEdit = true;
break;
case KeyCode.Return:
case KeyCode.KeypadEnter:
FinalizeNewEntry();
break;
case KeyCode.F2:
isEditing = true;
break;
}
}
private void UpdateListValue(int index, string origText, string editedText)
{
if (editedText == origText || (ValidateEntry != null && !ValidateEntry(editedText)))
{
if (isNewEntry)
{
isNewEntry = false;
dataLabels.RemoveAt(dataLabels.Count - 1);
}
return;
}
if (filteredLabelsToData.TryGetValue(index, out var origIndex))
{
searchResults[index] = editedText;
dataLabels[origIndex] = editedText;
index = origIndex;
}
else
dataLabels[index] = editedText;
if (isNewEntry)
{
isNewEntry = false;
DataEntryAdded?.Invoke(index, null, editedText);
}
else
DataEntryEdited?.Invoke(index, origText, editedText);
}
private void SearchFieldInputChanged(string searchString)
{
searchResults ??= new List<string>();
searchResults.Clear();
filteredLabelsToData.Clear();
if (searchString != null)
{
var newIndex = 0;
searchResults = dataLabels.Where((label, index) =>
{
var result = label.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0;
if (result)
filteredLabelsToData.Add(newIndex++, index);
return result;
}).ToList();
}
else
searchResults = dataLabels;
if (selectedIndex >= searchResults.Count)
selectedIndex = -1;
}
}
}