Files
2026-06-02 18:57:47 -04:00

16 lines
294 B
C#

using UnityEngine;
using UnityEngine.TestTools;
namespace BracerLib.Utility
{
[ExcludeFromCoverage]
public class EditorOnlyObject : MonoBehaviour
{
private void Awake()
{
if (Application.isPlaying)
Destroy(gameObject);
}
}
}