using System; using UnityEngine.TestTools; namespace BracerLib.Events { [ExcludeFromCoverage] public class GameEventArgs : EventArgs { public new static GameEventArgs Empty => new GameEventArgs(); public object[] Args { get; } public GameEventArgs(object eventArg) { Args = new[] { eventArg }; } public GameEventArgs(params object[] args) { Args = args; } } }