using System.IO; using UnityEngine; using UnityEngine.TestTools; namespace BracerLib.Utility { [ExcludeFromCoverage] public static class DirectoryUtility { private const string FOLDER_SCRIPTABLE_DATA = "Scriptables"; public static string AssetPath => Application.dataPath; public static string DataPath => Path.Combine(AssetPath, FOLDER_SCRIPTABLE_DATA); public static void CreateDirectory(string path) => Directory.CreateDirectory(path); } }