using UnityEngine; using UnityEngine.TestTools; namespace BracerLib.Editor.Utility { [ExcludeFromCoverage] public static class TextureUtility { public static Texture2D MakeTexture(int width, int height, Color color) { var pixels = new Color[width * height]; for (var i = 0; i < pixels.Length; i++) pixels[i] = color; var tex = new Texture2D(width, height); tex.SetPixels(pixels); tex.Apply(); return tex; } } }