using System; using BracerLib.UI; using UnityEngine; using UnityEditor; using UnityEditor.UI; using UnityEngine.TestTools; namespace BracerLib.Editor.UI { //Don't forget to put this file inside a 'Editor' folder [CanEditMultipleObjects] [CustomEditor(typeof(NonDrawingGraphic), false)] [ExcludeFromCoverage] public class NonDrawingGraphicEditor : GraphicEditor { public override void OnInspectorGUI() { serializedObject.Update(); EditorGUI.BeginDisabledGroup(true); EditorGUILayout.PropertyField(m_Script, Array.Empty()); EditorGUI.EndDisabledGroup(); // skipping AppearanceControlsGUI RaycastControlsGUI(); serializedObject.ApplyModifiedProperties(); } } }