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using System;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Object = UnityEngine.Object;
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namespace BracerLib.Utility
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{
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[ExcludeFromCoverage]
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public class UnityLogger : MonoBehaviour, ILogger
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{
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public ILogHandler logHandler
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{
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get => Debug.unityLogger.logHandler;
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set => Debug.unityLogger.logHandler = value;
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}
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public bool logEnabled
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{
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get => Debug.unityLogger.logEnabled;
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set => Debug.unityLogger.logEnabled = value;
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}
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public LogType filterLogType
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{
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get => Debug.unityLogger.filterLogType;
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set => Debug.unityLogger.filterLogType = value;
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}
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public void LogFormat(LogType logType, Object context, string format, params object[] args) => Debug.unityLogger.LogFormat(logType, context, format, args);
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public void LogException(Exception exception, Object context) => Debug.unityLogger.LogException(exception, context);
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public bool IsLogTypeAllowed(LogType logType) => Debug.unityLogger.IsLogTypeAllowed(logType);
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public void Log(LogType logType, object message) => Debug.unityLogger.Log(logType, message);
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public void Log(LogType logType, object message, Object context) => Debug.unityLogger.Log(logType, message, context);
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public void Log(LogType logType, string logTag, object message) => Debug.unityLogger.Log(logType, logTag, message);
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public void Log(LogType logType, string logTag, object message, Object context) => Debug.unityLogger.Log(logType, logTag, message, context);
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public void Log(object message) => Debug.unityLogger.Log(message);
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public void Log(string logTag, object message) => Debug.unityLogger.Log(logTag, message);
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public void Log(string logTag, object message, Object context) => Debug.unityLogger.Log(logTag, message, context);
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public void LogWarning(string logTag, object message) => Debug.unityLogger.LogWarning(logTag, message);
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public void LogWarning(string logTag, object message, Object context) => Debug.unityLogger.LogWarning(logTag, message, context);
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public void LogError(string logTag, object message) => Debug.unityLogger.LogError(logTag, message);
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public void LogError(string logTag, object message, Object context) => Debug.unityLogger.LogError(logTag, message, context);
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public void LogFormat(LogType logType, string format, params object[] args) => Debug.unityLogger.LogFormat(logType, format, args);
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public void LogException(Exception exception) => Debug.unityLogger.LogException(exception);
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}
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}
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