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using System.Collections;
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using UnityEngine.Assertions;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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namespace BracerLib.Tests.Scenes
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{
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public class SceneTests : TestBase
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{
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private Scene oneTimeScene;
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private Scene testScene;
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[UnityTest]
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public IEnumerator CloseSceneWithZeroScenesRegistered()
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{
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var sceneCount = SceneManager.loadedSceneCount;
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Assert.IsTrue(sceneCount > 0);
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yield return CloseLatestScene();
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Assert.IsTrue(SceneManager.loadedSceneCount == sceneCount);
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}
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[UnityTest]
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public IEnumerator CreateScenesWithSpecificLifetimes()
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{
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yield return OpenScene("Scenes/Tests/Test_Empty", true);
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oneTimeScene = SceneManager.GetSceneAt(SceneManager.loadedSceneCount - 1);
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Assert.IsTrue(oneTimeScene.isLoaded);
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yield return OpenScene("Scenes/Tests/Test_Empty");
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testScene = SceneManager.GetSceneAt(SceneManager.loadedSceneCount - 1);
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Assert.IsTrue(testScene.isLoaded);
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}
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[UnityTest]
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public IEnumerator TestSceneLifetimes()
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{
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yield return null;
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Assert.IsTrue(oneTimeScene.isLoaded);
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Assert.IsFalse(testScene.isLoaded);
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}
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}
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}
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