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using BracerLib.Utility;
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namespace BracerLib.StateManagement
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{
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/// <summary>
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/// Representation of a GameState enum that can be expanded without issue
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/// and into other classes of a base GameState.
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/// </summary>
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public class GameState : Enumeration
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{
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public GameState(int id, string name) : base(id, name) { }
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}
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}
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