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BracerLib/Assets/Scripts/Utility/EditorOnlyObject.cs
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2026-06-02 18:57:47 -04:00
using UnityEngine;
using UnityEngine.TestTools;
namespace BracerLib.Utility
{
[ExcludeFromCoverage]
public class EditorOnlyObject : MonoBehaviour
{
private void Awake()
{
if (Application.isPlaying)
Destroy(gameObject);
}
}
}